Tough SF

A blog dedicated to helping writers and worldbuilders create consistent, plausible Science Fiction.

Thursday, 17 November 2016

An Artificially Managed Society

Software is pervasive in today's world. We listen to what computers have to say, and the results printed on a screen are considered more reliable and consistent than human intuition. Artificial intelligence has started replacing human minds entirely, known as expert systems. If these trends continue, what do we end up with?

This post discusses the prospect of an Artificially Managed Society.

Wednesday, 9 November 2016

Saturday, 29 October 2016

The Hydrogen Steamer: Stealth Spaceship Concept

Further to the Stealth in Space discussion, we found a type of spaceship perfectly suited to moving about the Solar System undetected. It is called the 'Hydrogen Steamer', and relies on using large amounts of liquid hydrogen.

Here is a discussion of the mechanisms involved, the capabilities and potential designs for the Hydrogen Steamer. 

Friday, 21 October 2016

Thursday, 13 October 2016

How to live on Other Planets: Mercury

Nuclear war. Collapse of the biosphere. Catastrophic global warming. Space elevators. Whatever the reason, Earth is no longer green and friendly. Many want to live on other planets, and have the resources necessary to go. So how will life on other planets look like?

Wednesday, 5 October 2016

The solution to long range space combat

A short analysis of the challenges the different weapons in realistic SF face when trying to deal damage at long ranges, and a proposed solution.


Space Warship Design IV: Complete Examples

In this post, we'll use the numbers we've put together so far, and the baseline spaceship from the last post, to create three 'complete' space warship designs.

Thursday, 1 September 2016

Space Warship Design III: Final Considerations

In this post, we'll look at some final considerations required to complete out baseline warship.

Tuesday, 23 August 2016

Space Warship Design II: Guns and Shields

We will continue looking at the vital systems you need to design to complete your space warship.

Sunday, 31 July 2016

Space Warship Design: A Process

In these posts, we'll go through the process of designing a space warship from A to Z. We'll start from the initial brainstorming session, and end with multiple models easily derived from our baseline.

Of course, many methods exist. Even if you apply the exact same steps described here, you might end up with a very different result. Nonetheless, please use this as a 'worked example' from which you can build your own method, or simply as inspiration if you find yourself in a tight spot!